The core of Disciples II doesn't change here, but it's a tried-and-true formula that's effectively stood the test of time. Their subtle strengths and weaknesses, in comparison to their rivals, ought to please fans of Disciples II, who'll get to play as the new elven faction through its own lengthy campaign, as well as in various new stand-alone scenarios. The elves, while maybe not quite as cool-looking or appealing as the four mainstay Disciples factions, are pretty powerful and fit in reasonably well with the other sides. Most notably, not only does it contain the full version of Disciples II-to entice newcomers to the series-but it marks the first time since the original Disciples game was released back in 1999 that the series has gained a new playable faction. Rise of the Elves is different, and it's better. The previous two add-ons, Guardians of the Light and Servants of the Dark, were just marginally good and seemed more like re-releases of the original game than fully featured expansions. Disciples II, Strategy First's excellent 2002 fantasy-themed turn-based strategy game, gains its third stand-alone expansion pack in less than six months in Rise of the Elves.
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